Kallum's Cold Frost
(Evocation)

Range:  100 yards + 10 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  3
Area of Effect:  30-yard radius sphere
Saving Throw:  1/2

This spell creates a ball of extreme cold and sharp ice particles which expands outward from its detonation point. All creatures in the area of effect will take 1d6 points of damage per level of the wizard from the cold (save versus spell for half damage). All objects in the area of effect will be frozen, and a layer of frost will cover the surface of everything in the area of effect. If a creature fails its saving throw then all of his items must make a saving throw versus frost or be destroyed by the extreme cold.
Because of the sharp particles of ice created in the detonation, the explosion will still cause damage to those who are immune to cold. If a creature is immune to cold, then the damage will be 1d2 points of damage per level of the wizard with a saving throw for half as normal.
The spell does structural damage to wooden structures as does the fireball spell. Otherwise, this spell is the same in all respects as fireball.
The material components for this spell is a handful of glass crystals or any kind of crystals which is thrown in the direction that the wizard wishes the Iceball to go.

